AI Insights · Timothy · January 2021
Q4 2020 UK iOS Performance of Top Shoot'em Up Games
An analysis of the top 5 shoot'em up games on the iOS platform in the United Kingdom for Q4 2020, showcasing download and user engagement trends, powered by Sensor Tower data.
The final quarter of 2020 saw varying performances among the top shoot'em up games on the iOS platform in the United Kingdom. Data from Sensor Tower provides a detailed look into downloads, revenue, and weekly active users for these engaging titles.
Galaxy Attack: Alien Shooter, published by ABIGAMES PTE. LTD, saw its downloads increase from 3K in the last week of September to 7.5K in the final week of December. The game's weekly active users followed a similar upward trend, starting at 54K and rising to almost 60K by year's end. Revenue also grew significantly, from $6K to $8.7K in the same period.
HABBY's Archero experienced a more fluctuating pattern, with downloads peaking at 4.7K in the week of October 19th before dropping to around 2.3K in mid-December, then rising again to 4.6K in the final week. Weekly active users peaked at 61K in late October and saw a downward trend to 40K by the end of December. Revenue mirrored this pattern, starting at $12K, dipping in November, and then climbing back to $12.6K in the last week of the year.
RocketAds Ltd's Galaxy Attack: Space Shooter also witnessed fluctuations, with downloads reaching their zenith at 3.9K in late October, then falling to 2.6K by the end of December. The weekly active users started at around 19K and saw a slight increase to 20K during the quarter. The revenue for this title exhibited growth, starting at $1.1K and reaching $3.1K by the quarter's end.
1945 - Airplane shooting game by ONESOFT GLOBAL PTE. LTD. had its highest number of downloads at 3.4K in early October, with a decline to just under 2K by the close of December. The weekly active users showed a similar trend, peaking at 12.6K in the first week of October and then falling to 9.5K by the year's end. However, the game's revenue saw a rise from $2.5K to $3.6K before ending at $2.5K in the last week of December.
Lastly, Zynga Inc.'s Gun Gang had an interesting quarter with negligible revenue until November, when it modestly increased from $14 to $47, then back to $29 by December's last week. Downloads for Gun Gang started at 638 and saw a significant rise to 3.2K in mid-December, followed by a slight decrease to 2.3K. Weekly active users showed consistent growth throughout the quarter, beginning at 11.9K and rising to 17.5K.
For a deeper dive into the performance of these games and more insights, Sensor Tower's platform offers extensive data and analytics for the mobile app market.